# Forecasting Project-Assignment help

The exam/project has been submitted by myself is solely my own work and I did not get any aid from other people.

 Maximum Received Problem 1 60 Problem 2 40 Total 100

Note: Please make sure to read the last page of the exam which is about the instructions, before start to solve the exam
Problem 1: Given the following Game to design, please answer the related questions in the next pages.
As a software engineer you are asked to design a three level board game with the following description of the game and the requirements
This game will be a board game which user will start from the top left corner and will try to go to the bottom right corner. The board will have some of the rules and the features.

• On the board, some cells will be black which will indicate walls. Which doesn’t give and access to the user
• some of the cells will have a gold
• some of the cells will have a water
• some of the cells will have the monster
• cells next to monster smell
• Monsters can move each direction one square
• the user will use arrows in the keyboard to move in the game.
• Shift+(up arrow) is used to jump
• Shift+(right arrow) is used to swim
• user can use sword or arrow(arc) to kill the monster
• to use sword user should jump up first
• user can use shovel or a drill machine to dig the gold. The gold can be in 1-10 meters deep and shovel can only dig up to 5 meters.
• For every move user will lose 1 point
• Swimming through a cell costs 5 points
• Jumping over a cell costs 10 points
• each arrow cost 10 points
• using sword cost 5 points
• Using shovel costs 5 points and drill machine costs 15 points
• Finding gold earns 100 points
• Killing each monster earns 30 points.
• User can have 5 arrows; Arrows can be used from 2 cells ahead.
• Monsters blinks therefore when you shoot them it should corresponds to the time they are available. If user uses sword can be killed by the monster

Below is an example board design which M:monster, G:gold, S:Smelly, blue color represent water
Some level specific rules are mentioned below
Level 1:
User should be able to move 1 square each time (any direction)
User will be able to jump up
User will be able to use shovel to dig for the gold
User can use sword to kill the monster
Level 2
User should be able to move 1 square each time (any direction)
User will be able to jump up and swim
User will be able use shovel to dig for the gold
User can use sword or arrow to kill the monster
Level 3:
User should be able to move 1 square each time (any direction)
User will be able to jump up, swim and smell
User will be able to use shovel and drill machine to dig for the gold
User can use sword or arrow to kill the monster
The user will only be able to play the game if he has points. If the user has no points left before the end of the game, the game will be over and the user will lose. Some of the details of the game is not provided however you have enough information to complete the below questions.

1. Please draw the Use case diagram for the above game (you can omit administrator of the system in your drawing) (20)
2. Please write “going to the exit” scenario for level 2 (20)
3. Please draw a sequence diagram to kill the monster with an arrow. You can assume that all your function calls will return a positive answer (but you should call the functions)). Hint: Please find out first what kind of objects (classes) you would have for this part of the game. (20)

2- You are asked to design online parking reservation system for Ercan airport in Cyprus. The system will be available on the web/mobile platforms. The user will be able to get in to the system and reserve the parking lot he would like to park. For the user in order to make a parking lot reservation, he should have a booked ticket from THY airlines and his car should be registered in Cyprus Department of Motor Vechiles (CDMV) on his name. Once the customer makes reservation, the parking lot administration should be informed about the registration of the user.

1. Please provide the context diagram for the above system. Be specific about the source and sink and add the specific details on the diagram ( 15 points)
2. Please draw level1 (the one after context diagram) Data Flow diagram for the above system. Please be specific about the message exchange. Show the system boundaries. (25 points)Note: you can omit alternate cases on the graphic

Exam Guidelines:
1-Make Sure To Fill The First Page Of This File.
Submission without the name, id, and acceptance of statement ( you can put your name)  in the first page will not be accepted
2-You are requested to place your answers to this file under the questions. If the size exceeds the reserved place, extend it no problem. You can use any tool for drawing (or pen and paper) and place the image of the answer under the questions under conditions. 1- There should be no blur/dark background in your drawings means they should be easily readable. 2- I don’t want to see any other notation on your drawings other than what we used in the class.
3- Please read the questions carefully. All your answers should be specific to the provided details, names…. of the question. It is possible that some of the provided information is useless for you. You should pick the ones which is useful for you.
4-Your paper will be checked against plagiarism. Any plagiarism within the class or from the other resources will get zero.
5- Questions are clear and no questions are allowed about the exam.
6- You need to submit this exam electronically through the reserved place in Moodle by You should submit your answers as:

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